Five for Friday: Multiplayer Games of 2011

As the Christmas season winds down and the year comes to a close, one major holiday still looms on the horizon: New Year’s Eve! Yes, New Year’s Eve, the only holiday I can think of where people come together and get completely trashed for the sheer, unadulterated hell of it. If you’re like me, you’ll buy about $75 in Chuck Norrises for friends of friends who you haven’t really met before, and, by the end the night, find yourself noshing on French Dips and cheese fries at an all-night truck stop, weeping silently into your au jus all the while. Don’t ever, ever be like me.

Anyway, what I’m trying to say is that New Year’s Eve is a great opportunity for a party. I Am A Parade heartily endorses multiplayer gaming as a natural extension of parties, and 2011 was a great year for split-screen fun, whether cooperative or competitive. I couldn’t decide between playing with friends and playing against friends, so I’m doing a twofer for this week. Enjoy!

Five Great Cooperative Multiplayer Games from 2011 for Palling Around With Friends on New Year’s Eve

Gears of War 3

The Gears series has always been known for its cooperative, split-screen action, but Gears of War 3 escalates the scope even further by allowing up to four players to tackle the single player campaign together. True, local co-op is limited to the usual two, but Gears’ usual loud, brash, spectacle-driven gameplay still makes for a great show, even for people who might not be playing at all. Grab an extra controller, and give the Locust a New Year’s Resolution they’ll never forget.

Kirby’s Return to Dreamland

Man, Nintendo loves their co-operative platformers. 2009 had New Super Mario Bros. Wii, last year brought us Donkey Kong Country Returns, and this October’s Kirby: Return to Dream Land makes three in so many years. Unlike other recent ventures for Kirby (Epic Yarn and Mass Attack), Return to Dream Land is a traditional Kirby game, complete with the eat-and-copy mechanics we all know, love, and find slightly disturbing. The game adds four-player drop-in/drop-out co-op, allowing you to share health items and tackle tricky jumps as a team.

LEGO Harry Potter: Years 5-7

Traveler’s Tales’ LEGO games have been some of the best local co-op games on the market, and LEGO Harry Potter: Years 5-7 is more of the same. Literally, it’s a continuation of last year’s LEGO Harry Potter: Years 1-4, with the titular 5-7 books being represented in playable form. Of course, the first LEGO Harry Potter was one of the series’ strongest entries, so the opportunity to continue the tale of Harry, Ron, and Hermione vis-à-vis plastic blocks should be no problem for LEGO fans, and the previous game’s two-player split-screen co-op is as fun as ever.

Portal 2

Thought the first game made you feel smart? Wait till you try it with a buddy. Portal 2‘s co-op is a separate entity from the main story, and tasks two players with using teamwork to plow through another round of brain-bending puzzles. Elements like timing are taken into account, though the game does a good job of giving you tools to coordinate your efforts. Perhaps it’s not as drop-in/drop-out as others on the list, but it’s a grand time for anyone looking for a co-op experience different from the usual platforming or shooting fare.

Ratchet and Clank: All 4 One

Though the game has been built from the ground up as a four-player co-op experience, Ratchet and Clank: All 4 One is basically a traditional Ratchet and Clank game. The series’ staple elements of huge weapons, imaginative worlds, and whip-smart humor are still intact in All 4 One, and the extra chaos from three other players only adds to the enjoyment.

Of course, there’s more to multiplayer than acting nice towards one another. Keep your friends close and your frenemies on the couch next to you–here are the best titles for literally stabbing your buddies in the back.

Five Great Competitive Multiplayer Games from 2011 for Destroying Your Friends on New Year’s Eye

Goldeneye 007: Reloaded

The king is back, or so Activision would have you believe. Inflationary marketing remarks aside, there’s a lot to like about Eurocom’s updated take on 1997′s Nintendo 64 classic, including a throwback to the original’s four-player split-screen action that wasted so many hours of my youth. Goldeneye 007: Reloaded adheres more to modern shooter conventions than its forbearer (ironsight aiming, rebounding health, etc.), but includes just enough Bond references to feel distinct (movie villains like Jaws and Oddjob, weapons like the Moonraker Laser and Golden Gun, paintball mode, etc.).

Halo: Combat Evolved Anniversary

While we’re discussing throwbacks, here’s an HD remake of one of the most seminal games of the past ten years. Combat Evolved Anniversary still sports two-player co-op through the main campaign (which blew my 14-year-old mind back in 2001), but the real draw is its four-player split-screen deathmatchin’ fun. Included are seven maps from past Halo titles, available in both original and content-added forms, and Halo‘s classic arsenal of weapons (including the almighty Pistol in all of its broken glory). Multi-kill!

Mortal Kombat

It’s only fitting that two years after Street Fighter came back to reign supreme over the fighting game scene, Mortal Kombat would dust itself off and enter the ring once again. Rid of much of the fluff and extra modes it had accumulated over the years, Mortal Kombat celebrates the tight, frantic fighting that made the series great, and adds even more gory and over-the-top Fatalities that fans have come to expect. The perfect fighting game for spectating–it doesn’t matter who wins, as long as the ending is bloody.

Rayman Origins

While technically a co-operative platformer a la New Super Mario Bros Wii, Rayman Origins stands out by offering more ways to grief your partners than any other game I can think of. Whether it’s slapping players around to prevent them from choosing a certain character, or taking advantage of the infinite-lives respawn system for cheap deaths, Rayman Origins is as much a game about screwing your teammates as much as it is about helping them.

You Don’t Know Jack

Back in the 90′s, when Chandler-levels of snark permeated just about everything, there was a series of trivia games for the PC and PlayStation that perfectly combined being smart and being a smartass. Jack is back and irreverent as ever, with wise cracking questions across a multitude of categories, ranging from history to a more pop culture bent. If board game trivia laced with wise cracks doesn’t sound like a great way to down a couple brews with friends, then you don’t know…

Five for Friday: More Winter Courses

A few weeks ago, I did a ten-part list for VG Tribune on some of the best winter locations in gaming, and had great fun reminiscing about playing in the digital snow. Well, the winter gaming list is back, and this time it’s personal—literally. The following five areas are not necessarily paragons of gaming, but I love each one for my own, special reasons. As Tex Richman would say, maniacal laugh, maniacal laugh.

Top Five Winter Levels, of Which Only One was Made by Rare

5) Narshe (Final Fantasy IV)

Buried in the northern mountains, the small, frozen town of Narshe plays host to numerous plot points throughout the course of Final Fantasy VI, including the beginning of the game and its epic opening sequence. My love of Narshe doesn’t come from its importance to the game, though, but rather from the actual town itself. Narshe is primarily a mining community, buried in snow and mountains, and generally hidden away from the rest of the world. I, too, know of a small, frozen town, hidden away in the mountains and known mostly for its mining, and I identify with this area. Affection for the rural communities of Montana isn’t required to appreciate Narshe, but having it certainly doesn’t hurt.

4) The Hanger (Tony Hawk’s Pro Skater 2)

Speaking of affection for my home state’s rural communities, we have the Hanger, the very first level of Tony Hawk’s Pro Skater 2. While not terribly explicit in the actual environment, the Hanger takes place in fictitious town of Mullet Falls, Montana; when I was a kid, I thought being name-dropped by the Tony Hawk franchise was everything a boy could ask for, and played this stage to death out of sheer loyalty. Loyalty isn’t the only reason to love the Hanger—the area’s compact space, huge gaps, and expertly-placed rails allow for frenzied, point-heavy gameplay like few other spots in the game. The best part: opening the doors of the hanger, going outside into the snow, and wondering where, oh where, is this place?

3) Frappe Snow Land (Mario Kart 64)

The Mario Kart franchise is not hurting for snowy courses, but Frappe Snow Land is my favorite. The actual course itself is a blast—literally! Exploding snow men dot the road, waiting patient to catch careless players and give new meaning to the phrase “bomb the hill.” The giant snow Yoshi statue helps give the place a celebratory panache, and the gentle curves and over-water jumps are far superior to the penguins of Mario Kart 64’s other winter track, Sherbert Land.

2) Freezeezy Peak (Banjo-Kazooie)

Man, if ever a developer loved creating “snow” levels, it was Rare. It seems like most of their games for the Super Nintendo and Nintendo 64 had at least one stage with a winter setting, and I very nearly decided to make a list of the Top Five Rareware-Created Winter Levels (hell, I still could yet). In the end, though, I decided to focus on my favorite area in Banjo-Kazooie, the explicitly Christmas-themed Freezeezy Peak. Freezeezy would be in a great position to top this list based solely on the warm fuzzies I get from so much deliberate holiday imagery (an enormous snowman, complete with top hat and scarf; sentient Christmas lights; oodles of presents in brightly-colored wrapping paper), but it’s my favorite level for gameplay as well. In Freezeezy Peak, Kazooie learns the Beak Bomb maneuver, which allows the player to hurtle through the air and smash into enemies—sweet. Throw in my favorite Mumbo Jumbo transformation (Banjo’s a li’l walrus! Cute!), and Freezeezy Peak is pure, snowy delight.

1) Garibaldi (SSX Tricky)

In my list for VG Tribune, I put the entirety of Big Mountain, the play space for SSX 3. In memory of that hallowed game, and in anticipation for the newest entry (oh, lordy, that new trailer), I’m going to include my favorite course from the much-lauded (and totally awesome) SSX Tricky. Garibaldi is the first track in the game, and is chock full of non-stop tricks, big air, and beautiful scenery. Its gentle course layout and liberal amount of ramps and jumps create the sense that Garibaldi is a playground, letting players simply faff around and enjoy the hell out of it. I could play this course literally all day and not get sick of it.

Christmas Season 2011: Gaming Recollections, part two

Note: the following piece was originally composed for Gamer’s Guide to Life as part of its Christmas Season 2011 content series. The site is on a bit of holiday hiates, however, so I’m using the break time to publish this to my own personal blog. Enjoy!

Snow is falling outside of my window, and low clouds are hanging over the mountains like so much frosting on a Christmas Tea Ring.

Mornings like this make me feel all sentimental and goopy inside; a great place to begin the next installment in my series on Christmases gone by.

Part II – Priorities? (2003)

My affection for action sports games goes back to the first Tony Hawk’s Pro Skater, when I spent an entire summer beating the game with every character and earning 100,000 points on every level. As much as I love the THPS series on its heel-flippin’, Smith-grindin’, judo-grabbin’ brethren, though, my favorite action sports franchise is SSX. SSX marries top-tier trick mechanics with the thrill of navigating over-the-top mountain courses, and my love of hitting the slopes has always rendered me powerless to resist the series’ appeal.

SSX Tricky was in near-constant rotation in my GameCube after I got it for Christmas in 2001, and by late 2003, I was chomping at the bit to experience the just-released SSX 3, a game that, by all accounts, took everything I loved about Tricky and moved it onto one huge, open mountain. I was short on cash at the time, though, and couldn’t afford to purchase the snowboarding juggernaut, leaving me to hint at my parents that, hey, this SSX 3 game looks pretty cool, and that it might be a good gift idea. Subtlety was my business, and business was good.

At the time, my family was expecting a new addition to the household, effectively putting an end to my sixteen-and-a-half-year-long stint as an only child. During the last few weeks of November, we were given the due date: December 31. Promises of new baby certainly didn’t make the holiday season less stressful, and between Christmas preparations and getting ready for our new bundle of joy, my family and I were strung-out by the time December 25 rolled around.

Fortunately, Christmas morning was a good one. Amid our annual watching of 1954’s White Christmas, we were all able to open our presents in peace, and forget about the anxiety that filled the household for the prior month. My step dad got Band of Brothers (what do you get a History major? Literally anything history, of course), my mom got The Da Vinci Code on hardback, and I finally received my copy of SSX 3. Dear readers, I about plotzed with happiness.

Later than evening, I got my chance to dive in and experience the snowboarding action so many reviewers had sung songs of praise to. I was not disappointed. In addition to the SSX series staple racing and tricking elements, SSX 3 gobsmacked me with its exploration options—though the game wasn’t completely open, it allowed me to fiddle about and traverse the huge mountain environments with absolutely no loading times. I could look for hidden collectables, participate in freeriding challenges, or simply practice my combos and earn cash for it. Think of a snowboarding Skyrim, and you’re halfway there.

The free reign I had with the mountain carried over to my character as well. For the first time in the series, I could purchase new clothing items for my character, ranging from anything as tame as a pair of jeans or outrageous as a pair of devil wings. I could even customize my character’s Uber Tricks, the special moves of the SSX series. As teen who could only afford a few games a year, the breadth of content was staggering and delightful, all without detracting from the series’ tight racing and trick system.

On the night 29th, my mom and step-dad checked into the hospital—the baby was coming, and they were going to be ready when it did. Of course, there were no additional rooms for me, so I was allowed to stay home and keep to myself until the baby was going to be delivered. I was all alone! At sixteen! Never had I so much time to lie about and do whatever I wanted before! And what did I do with my new found freedom? Plopped myself down on the couch and played SSX 3, of course.

I spent a good chunk of the 30th playing, and loving every second of it, taking time to master the refinements made to the controls, and acclimate myself with the new courses. The morning of New Year’s Eve dawned, and I threw myself back in with gusto. I reached the third of three peaks late in the afternoon, when I realized that, oops, perhaps I had better go to see my parents.

With a twinge of remorse, I turned off my GameCube and headed for the hospital. After grabbing a bite of dinner, I drove to the hospital to check in with my parents. I arrived at 8:25pm, and the baby was delivered at 8:37pm. I couldn’t believe it; had I stayed for, say, one more race, or if I had dallied with collecting a few more hidden items, I would have missed the birth of my brother. I felt a bit embarrassed that I should come so close to accidentally skipping such a milestone in my family, but the feeling passed when I realized that had made it, at least, and got to share in my family’s exhaustion and joy.

Since then, I’ve learned to be a bit more careful about getting too wrapped up in a game, so as to not miss the rest of the world around me. Still, the memories of experiencing such freedom, both in-game and because of my parents’ absence, always stick with me, though I certainly am glad I threw in the towel when I did.

Christmas Season 2011: Gaming Recollections, part one – a very downloadable Christmas (Gamer’s Guide to Life – 12/11/11)

We’re less than two weeks from Christmas. That’s right, eleven-and-a-half days are all that stand between me and a pile of loot and swag the likes of which would make Indiana Jones blush. Or rather, that’s how it used to be; now that I’m in my twenties, I get a hearty handshake and an affectionate tousle of my hair, if I’m lucky. Ah, being a grown-up, and all of the joys it entails.

Speaking of Christmas memories, I published my first article in Gamer’s Guide to Life’s Christmas series on Sunday. It’s a three-part epic saga (yeah, right) on Christmas as a gamer, looking back at three different holiday seasons and burying them under heaping mounds of ooey, gooey nostalgia. This, as the kids say, is what I does.

Enjoy the first part, and don’t forget to read Gamer’s Guide to Life every Sunday until Christmas for the others!

Title: “Christmas Season 2011: Gaming Recollections, part one – a very downloadable Christmas”
Outlet: Gamer’s Guide to Life
Publish Date: 12/11/11

Happy December, everyone! In this month of year-end retrospectives and Oscar-bait films, we here at GGTL are beginning our annual Christmas content series.

In the past, we’ve had countdowns, poems and various other sundries celebrating the Yuletide, and this year, every Sunday until Christmas, I’ll be offering my reflections on some of my past holidays in gaming. Christmas is a special, memorable time of year for all, and I hope you enjoy my memories of winter gaming gone by.

Read the rest at Gamer’s Guide to Life.

It Could Have Been Worse: Post-Mortem for the 2011 Spike VGAs

Due to a family outing, I didn’t manage to catch the Spike VGAs live when they aired on Saturday, December 10th at 6:00pm MST. I did the next best thing, though, and taped the broadcast for watching later. Yes, dear readers, I used a VHS cassette to record the ceremony so that I could watch later. This is what you call “successful at life.”

I have a write-up on my larger thoughts of the event being published on Gamer’s Guide life later this week, so I’ll reserve this post for how my predictions fared, as well as a few smaller bits I left out of my GGTL write-up.

This year I went 14/24, which seems right contemptible. Most of the big categories were easy enough to guess, but I was surprised at how gaga for Portal 2 the VGA judges were. Perhaps I would be less surprised if I actually played the game; I must rectify that, and soon. I was also caught off guard by the love for Bastion’s soundtrack, though I can totally see why it won both Best Song and Best Original Score.

Action Adventure should have been easy to guess, based on how pro-Batman the event was, and Best Graphics seems kinda arbitrary, considering that Uncharted 3 largely looks like Uncharted 2, but those sorts of slips happen. The strangest award was for Best Team Sports Game, which was flat-out not announced for the first 24 hours after the ceremony. It was like someone being forgotten for an In Memoriam, except instead of a famous person, it was the award for Best Supporting Actress.

The actual broadcast itself, putting aside the very large gaffe of barely spending time any awards, was about as good as the VGAs ever have been, and in many cases better. Zachary Levi had the exact balance of nerd cred and celebrity panache that I hoped he would have, and I thought he did rather well as host, even in the face of joke-writing that clearly came from folks with only a passing familiarity with video games (though I did kinda like the Alec Baldwin/Words With Friends and Veteran & The Noob commercial references).

I also appreciated the Activision/Call of Duty salute to the troops, with Captain Price and Sgt. Frost from Modern Warfare 3 giving props to US soldiers fighting overseas; it was a neat way to slightly de-trivialize the overabundance of military shooters in the current market. Lastly, the context trailers for each of the five Game of the Year nominees was pretty neat, cribbing one of my favorite bits from 82nd Academy Awards.

Alas, some bits still dragged on (and on, and on, and on). Most uncomfortable was a stupid (stupid) bit where a YouTube VGA-hater named Black Baron was invited to attend the show, and nearly five minutes were spent on him, his antics, and his diss record-style taunts at Spike CEO Neil Shermans. And while I liked Felicia Day’s Japanese game show-style challenges on behalf of gaming charity Child’s Play, there was way too much time spent watching her and her cohorts eat cupcakes for cash. Lastly, I haven’t seen Comedy Central’s Workaholics, but after the cast plugged horror icons “Steve King” and “Albert Hitchcock,” I’m not sure I ever will.

Of course, the main reason for anyone to watch the VGAs, apart from the twelve of us masochistic folk who actually like award shows, is the promise of exclusive trailers for new games, and this year’s were pretty killer. Best of all was the very first trailer for a new Naughty Dog property, a character-driven survival game called The Last of Us. Equally awesome, but marred by the jackasses from Workaholics, was the trailer for Alan Wake’s American Nightmare. I loved the crap out of the first game, and I will buy each and every available episode of AWAN. Transformers: Fall of Cybertron was pretty neat, and while the slow motion and mourning music reminded me heavily of Gears of War’s “Mad World” ad, I’m not sure if anything bearing the comparison to “Mad World” is in a position to be criticized.

All in all, the 2011 VGAs were definitely a step in the right direction, and was actually pretty decent at times (again, I like award shows, so take that with a grain of salt). Each year, the VGAs have gotten closer and closer to nailing the sweet spot between peer recognition and entertainment, and I truly believe it’ll be something special in a few years. Until then, well, it didn’t completely suck, and that’s something that past years haven’t had the luxury of saying.

Five for Friday: Downloadable Games from 2011

Though perhaps not as strong as past years, 2011 was a fine twelve months for downloadable games. Some of my favorite gaming experiences have come from the Xbox Live Arcade, and the few I purchased so far this year have done me up right (Magic: The Gathering – Duel of the Planeswalker is still something of a weekly staple since I first got it in June).

Unfortunately, what with this holiday’s deluge of releases, and only a finite amount of money that I can devote to games, there are still a few top-tier gaming experiences I missed, and would like very much to catch up with.

The Top Five Downloadable Games from 2011 That I Will Buy If Given Microsoft Funhouse Points for Christmas

5) Torchlight

Runic Games’ little dungeon crawler that could broke out in popularity when it launched on Steam in 2009, and now Xbox Live has received a port. It’s a loving port, though, letting players loot through randomly-generated dungeons while slaying fell beasts and collection sweet drops. It’s basically a cartoonier, less-epic Diablo, but Diablo ain’t on Xbox Live, and my magpie-like predilection for finding and hording treasure would surely be taken care of with Torchlight.

4) The Dishwasher: Vampire Smile

One of my favorite new genres of the past ten years is the stylish action game, a blend of traditional hack ‘n’ slash brawling and aesthetic show-boating made popular by games like Devil May Cry and God of War. Vampire Smile cribs several combat elements from its stylish action betters (juggles, points-based combos, complete and total overkill moves), and sets it in the vein of a 2D beat ‘em up. The strange, Johnny-The-Homicidal-Maniac-meets-Kill-Bill art direction and hyper-violence gels with the play mechanics to give the package a dark, gritty feel unique from anything I’ve ever played on Xbox Live Arcade.

3) Beyond Good and Evil HD

After hearing somewhere close to THE ENTIRE GAMING CRITICAL WORLD sing the praises of Beyond Good and Evil, Michel Ancel’s adventure cult classic that sold roughly two-and-a-half copies, now I can experience BG&E‘s open-world exploration, Zelda-esque dungeon crawling, and startlingly sci-fi fiction in HD. Protagonist Jade is still regarded as one of the better-written female characters in all of gaming, and Ancel’s vivid, imaginative world still stands as compelling to this day.

2) Outland

Perhaps developer Housemarque hoped for a Reese’s Peanut Butter Cup effect when they created Outland, because the game plays like a glorious combination of Castlevania: Symphony of the Night and Ikaruga. In Outland, players scrounge about the environments, discovering new powers and unlocking new sections of the game in true Metroidvania fashion. Outland‘s visuals look informed by African tribal art, and the game is positively stunning. One of my favorite downloadable games is 2009′s Metroidvania platformer Shadow Complex, and I’m hankering to dive into another open, side-scrolling world.

1) Bastion

Oh, lordy, does this game look inviting. Nearly everything about it, from the gorgeous, hand-drawn aesthetic, to the wonderful bluesy soundtrack, to the twitchy action-RPG gameplay, calls out my name, like a whispered Siren song consisting largely of Beatles lyrics. Bastion’s fiction is rich and involved, and the game’s use of sound (the narrator, the aforementioned bluesy soundtrack, etc.) piques my interest in ways I haven’t felt for a game before. If I can carve a niche out in my holiday break, and especially if the game goes on sale, Bastion will be my holiday must-play.

Guessing games: predicting the 2011 VGA winners (Gamer’s Guide to Life – 12/5/11)

It’s early December here in Montana, and the chill has turned from a quaint, fun reminder of the approach of Christmas, to a biting, full-body shivering reason to stay in bed. As I’m writing this, I’m huddled in two layers of blankets, patiently waiting for the furnace to warm my apartment. I can’t say the weather’s entirely to blame; I just noticed the other day that the thermostat has been pegged at “50” since, perhaps, July. Oops.

Speaking of full-body shivering reasons to stay in bed, it’s just about time for the VGAs! Yes, the VGAs, Spike’s recurring attempt to gain cred among gamers with an arbitrary award show. They’ve been uniformly awful ever since their debut in 2003, when David Spade acted as host, and Madden 2004 won Game of the Year over Star Wars: Knights of the Old Republic, Prince of Persia: The Sands of Time, and The Legend of Zelda: The Wind Waker. Good times, dear readers. Good times.

To the credit of the VGAs, though, they have improved steadily in the interim years, slowly becoming a platform for gaming companies to debut exclusive trailers for their ginormously popular franchises. The award portion has also received a bump in cred, with nominees that, with each passing year, seem like they actually belong in the vicinity of the word “best.” Of course, the program is on Spike, which means a hefty chunk of pandering to its imaginary “Male” demographic, but you can’t win ‘em all.

The thing is, despite the flailing quality of the VGAs, I still like them. Mostly, it’s because I like awards shows; a good friend of mine has significant emotional investment in the Oscars, and I’m always happy as a clam to help with guessing nominees or discuss past ceremonies. I also appreciate what the VGAs try to do: function as an entertainment award show, à la the MTV Video Music Awards. Not every awards show needs to be the Oscars, and a quality entertainment-focused event could do wonders for helping mainstream gaming popularity. Of course, the VGAs of the past have never been noteworthy for their quality, but that’s just splitting hairs.

In preparation for the VGAs, which will broadcast this Saturday at 8:00pm EST on Spike, MTV2, and Spike.com, I made a list of my predictions for Gamer’s Guide to Life. I feel reasonably confident in my guesses, and I’ll be doing a follow-up article on whether or not any of them panned out sometime next week. In the meantime, feel free to use my guesses for any gambling purposes you may have.

Title: “Guessing games: predicting the 2011 VGA winners”
Outlet: Gamer’s Guide to Life
Publish Date: 12/5/11

Spike has rolled out its nominees for this year’s VGAs, everyone’s favourite awards show based largely on what Spike thinks gamers like.

Disregarding the actual quality of the show (which, when discussing something like the VGAs, is probably for the best), this year’s nominees list looks pretty solid, one that Geoff Keighley and everyone involved can be proud of.

Since the best part of any given awards show is speculating who will win, I thought I’d run through the nominee list and give my predictions about who will walk away victorious. The VGAs aren’t intended to be a prestigious, designer-focussed event like the Academy Awards (those are the AIAS Awards), which can make them trickier to make guesses about. Still, I feel pretty confident about my choices, and if you wanted to use them as a basis for your choices in this year’s VGA pool (you guys do that too, right?), I certainly wouldn’t hold it against you.

Read the rest at Gamer’s Guide to Life.

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