Kingdoms of Amalur: Reckoning has been a sort of pet gaming project for me during the past few months. I always get excited whenever a big publisher ike EA or Activision decide to start a new gaming franchise, and the closer Kingdoms of Amalur got to launch, the more my anticipation mounted. After spending close to a month with the game, I am more than satisfied with how it turned out, and continue to fire it up whenever I feel like absolutely throwing my evening in the trash in lieu of questing, grinding, and oogling at gorgeous high-fantasy environments.
In fact, I liked the game so much that I wrote an extended impression piece for Gamer’s Guide to Life. Not quite a review, but far more than a garden variety preview, I think it bears closest resemblance to the write-up I did on Dark Souls back in October, in that I write about the game with my reviewer’s cap on, but without the benefit of having played it to completion.
At any rate, I still feel like this article summarizes the game well, and helps shed some light on why this game is positively dominating my social life. Enjoy!
Title: “Thirty hours and counting with Kingdoms of Amalur: Reckoning“
Outlet: Gamer’s Guide to Life.com
Publish Date: 3/6/12
“I try to stay away from open-world games.
I appreciate the charms of their huge, sprawling environments, and I understand what attracts people to them, but they’ve never held sway for me. I prefer my games focussed, linear and respectful of my time. I want bang for my buck, and I like moment-to-moment gameplay that keeps me on the edge of my seat. After resisting the likes of Red Dead Redemption, Fallout 3 and Grand Theft Auto IV, I’ve finally met my match with EA’s newest fantasy RPG, Kingdoms of Amalur: Reckoning.
Except it isn’t for the reasons I thought. Whenever a game gets into my head, as Kingdoms of Amalur has, it’s because the story has firmly snared me in its tendrils, or because I’ve bought so heavily into the game’s world. Instead, I’m counting down minutes on the clock until I leave work, raring to go home and fire up my Xbox 360, because Kingdoms of Amalur is so bloody fun. It’s both exciting to play and engrossing to explore, and it renders me incapable of playing for less than two hours at a time.“