Game On: back-to-school games that won’t break the bank (Bozeman Daily Chronicle – 9/21/12)

Mobile games are starting to take up more and more of my time lately, and this month’s Game On is an extension of my growing interest in software for my iPhone. Also, I needed a theme, and cheap games for broke students seemed appropriate at the time.

Title: “Game On: back-to-school games that won’t break the bank”
Outlet: Bozeman Daily Chronicle
Publish Date: 9/21/12

Classes are back in session around the Gallatin Valley, and Game On is here with several back-to-school games for the semester ahead.

Unfortunately, being a student generally means being perpetually broke. Even with a part-time job, trying to find the income for more than one or two games for the entire year can be a struggle.

Not to worry, because Game On is looking out for even the thriftiest of ramen-eating, dryer-sheet-sharing gamers. Mobile games are the way to go if you want to stretch your dollar, and 2012 saw the release of several top-notch games for iOS and Android.

Read the rest at the Bozeman Daily Chronicle.

Game On: République and Kickstarter (Bozeman Daily Chronicle – 5/18/12)

Kickstarter. The very name causes game journos everywhere to puke in their mouth a little bit. Ever since Tim Schafer raised THREE MILLION DOLLARS using the crowd-source funding site, every indie developer in the world has started their own page and harangued sites for coverage. Heck, I’m even tired of the “We’re tired of your Kickstarter” tweets by now.

Yet, the unwashed masses of Bozeman have hardly been bombarded by Kickstarter stories the way that internet-users have been. Not only that, the underdog story of how République found funding during its twilight hours sounded compelling enough to make for a worthwhile story. Even the most played-out topic can work with the right story, or so they told me in school.

From this comes the May 2012 edition of Game On. It’s a timely piece about Camouflaj’s recent tribulations as well as a gateway article on how games can find funding through Kickstarter. Perhaps a bit immediate for a monthly gaming column, but I’m pleased with the result. Or rather, I’m pleased with my editors being pleased with the result.

Title: “Game on: New projects make it work with Kickstarter”
Outlet: Bozeman Daily Chronicle
Publish Date: 5/18/12

On the morning of May 11, after a month’s struggle, Camouflaj, a Seattle-based game studio founded by industry veteran Ryan Payton, successfully gained financial backing for their newest videogame, “République.” Their method was Kickstarter, a website that gives inventors and creators a platform to find investors by pitching their project and offering rewards if the project gains funding.

“République” isn’t the first game to back itself through Kickstarter. Earlier this year, game designer Tim Schafer and his studio, Double Fine, raised over $1 million in less than 24 hours for their new point-and-click adventure game. The game went on to collect a whopping $3,336,371 over 34 days.

The giant pile of money generated by Double Fine triggered a sort of gold rush for independent game developers looking for investors. Some, like “Shadowrun Returns” or “Oregon Trail: Director’s Cut,” found success. Most did not; in fact, gaming website Kotaku reports that only 25 percent of gaming Kickstarters have succeeded.

For a while, “République” looked like would be part of the other 75 percent.

Read the rest at the Bozeman Daily Chronicle.

Game On: Snow Day interview (Bozeman Daily Chronicle – 3/16/12)

Every third Friday of the month, I write a column on gaming for our local newspaper, the Bozeman Daily Chronicle. I’ve been trying to find my groove in what I want to do with this bit of real estate in the paper’s weekly entertainment section, but so far I’ve had great luck in gathering ideas; my first month was marked by my second pre-release review game, Dance Central 2, and I feel like I’ve starting to find my voice lately.

Case in point: this month, I actually did a bit of journalism (go fig, right?) and conducted an interview with the proprietor of a new gaming store in town. It was my first interview piece since college, but I didn’t get any unhappy emails from my Chronicle editors, so I must have done something right, or at least not incorrectly.

Fun fact: I actually recently received a text from the store’s owner the other day complementing me on the article and thanking me for the publicity. Good to know that some people in this town are actually reading my work. Makes me feel all nice inside =)

Title: “Local gaming store specializes in classic games, obscure products”
Outlet: Bozeman Daily Chronicle
Publish Date: 3/16/12

“Tucked away next to the Fresco Café on North Seven Street is Bozeman’s newest shop for video games, Snow Day.

Not your average gaming emporium, Snow Day specializes in older, “classic” games, ranging from the Nintendo Entertainment System all the way up through the Sega Dreamcast, with many more in between.

Snow Day is operated by Ben Himsworth, who previously owned Bad Taste Records, which opened in 2004, and The Movie Dungeon, which opened in 2008 and shared building space with Cactus Records on Main Street.”

Read the rest at the Bozeman Daily Chronicle.

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